Prototype of augmented reality for dyscalculia
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Abstract
This research explores the potential of augmented reality (AR) to revolutionize higher education, specifically in the case of students with dyscalculia. Through an agile methodology, a group of systems engineering students present their first steps in designing a software prototype that seeks to offer an inclusive and effective learning experience, overcoming the difficulties faced by students with this learning disorder, in the area of mathematics.
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